Investigating Lois Lane: The Turbulent History of the Daily Planet's Ace Reporter [AZW3]

Investigating Lois Lane: The Turbulent History of the Daily Planet's Ace Reporter [AZW3]
Investigating Lois Lane: The Turbulent History of the Daily Planet's Ace Reporter by Tim Hanley
2016 | AZW3 | 3.7MB

In a universe full of superheroes, Lois Lane has fought for truth and justice for over 75 years on page and screen without a cape or tights. From her creation by Jerry Siegel and Joe Shuster in 1938 to her forthcoming appearance in Batman v Superman: Dawn of Justice in 2016, from helming her own comic book for twenty-six years to appearing in animated serials, live-action TV shows, and full-length movies, Lois Lane has been a paragon of journalistic integrity and the paramour of the world's strongest superhero. But her history is one of constant tension. From her earliest days, Lois yearned to make the front page of the Daily Planet, but was held back by her damsel-in-distress role. When she finally became an ace reporter, asinine lessons and her tumultuous romance with Superman dominated her storylines for decades and relegated her journalism to the background. Through it all, Lois remained a fearless and ambitious character, and today she is a beloved icon and an inspiration to many. Though her history is often troubling, Lois's journey, as revealed in Investigating Lois Lane, showcases her ability to always escape the gendered limitations of each era and of the superhero genre as a whole.

How to Win Games and Beat People [EPUB]

How to Win Games and Beat People [EPUB]
How to Win Games and Beat People: Demolish Your Family and Friends at over 30 Classic Games with Advice from an International Array of Experts by Tom Whipple
2015 | EPUB | 5.23MB

Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts

Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more.

A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad).

Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.

Geektionary: From Anime to Zettabyte, An A to Z Guide to All Things Geek [EPUB]

Geektionary: From Anime to Zettabyte, An A to Z Guide to All Things Geek [EPUB]
Geektionary: From Anime to Zettabyte, An A to Z Guide to All Things Geek by Gregory Bergman
2011 | EPUB | 0.92MB

The last WoW module was clunky and a bit slow on my rig but it had a great toolset for building adventures for my avatar. Now I'm at sixtieth level! Awesome!"

Whether it's about science fiction, Star Trek, sports, comics, or computers, geekspeak is full of mysterious words and phrases. But now there's an easy way to understand what it's all about.

With this book you can dork out with the best of 'em. Here are more than 1,000 words and their definitions, including such gems as:

  • LARP
  • Red Shirt
  • Wilhelm Scream
  • Xenomorph
  • Munchkin*

So don't worry if you don't know what a midochlorian is or what to do with a proton pack. With this book, you'll never be confused again.

*Which doesn't mean what you think it means, unless you're a fan of roleplaying games.

pages: 025 026 027 028 029 030 031 032 033 034 035
*100: 100 200 300 400